Radar2004
Radar2004 is a UT2004 radar mutator that tries to combine what I feel are the best features of some other UT radars, notably TacticalDisplay (which is derived from Radar2003), TeamRadar, and the radar from the Deathball mod.
Credits:
Credit must be given to Pfhoenix (radar2003), Cheshire Cat (Tactical Display), and Snorelax and AirMoran (TeamRadar), all of whom contributed significantly to this effort. The Deathball folk also deserve mention for inspiration, though no code or graphics of theirs were used.
Specifically, the original code base for this radar was TacticalDisplay, whose code base in turn was Radar2003. The vehicles and the code for the Onslaught map display were taken from TeamRadar.
Installation:
Put the
accompanying files into the UT2004/system directory. To use on a server, add
the line “ServerPackages=Radar2004” to “[Engine.GameEngine]” secion of
UT2004.ini. Otherwise clients will not get or use the radar.
Features:
General
Display
Options
Key
Assault Objective, Power Core or Node, Flag Base, Bomb Goal, and Domination Point |
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Same, but above the player |
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Same, but below the player |
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Current player (not in vehicle or turret) |
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Other player (not in vehicle or turret) |
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Other player above |
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Other player below |
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Leviathan |
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Goliath or Ion Tank |
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Raptor or Space Fighter |
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Manta |
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Turret |
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Ball (Bombing Run) and Flag (Capture the Flag). Also used around current objectives (assault) and attacked nodes (Onslaught). |
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Projectile (Yellow) and regular Pickup (Weapon Pickup: Green, Health Pickup: Blue) |
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Special Pickup: Bigger and brighter than normal pickups (Shield: yellow, Super Shield: bright yellow, Keg of Health: light blue, Double Damage: purple, Superweapon: bright green) |
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Notes on graphics
Problems
Support
Please email jkorein@comcast.net
with any and all feedback: questions, bug reports, wild praise, etc.