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GTGE API | ||||||||
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Packages that use com.golden.gamedev.object | |
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com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
com.golden.gamedev.object | This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. |
com.golden.gamedev.object.background | Background implementation. |
com.golden.gamedev.object.background.abstraction | Advanced background abstraction, this package gives a flexible way to create advanced background specific to your game. |
com.golden.gamedev.object.collision | Collision implementation. |
com.golden.gamedev.object.font | Game font implementation. |
com.golden.gamedev.object.sprite | Sprite implementation. |
Classes in com.golden.gamedev.object used by com.golden.gamedev | |
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GameFontManager
Simplify GameFont creation and also behave as the storage of
loaded font. |
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Sprite
Sprite is the object in game that has graphical look and has its
own behaviour. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object | |
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Background
Background is the area where every sprites lived. |
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CollisionManager
CollisionManager class is the base collision check abstract
class that check collision between two SpriteGroups . |
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GameFont
GameFont interface is an interface to draw text with alignment. |
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Sprite
Sprite is the object in game that has graphical look and has its
own behaviour. |
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SpriteGroup
Group of sprites with common behaviour, for example PLAYER_GROUP, ENEMY_GROUP, etc. |
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Timer
Class to manage timing in GTGE Frame Work to create game independent of frame rate. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object.background | |
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Background
Background is the area where every sprites lived. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object.background.abstraction | |
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Background
Background is the area where every sprites lived. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object.collision | |
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Background
Background is the area where every sprites lived. |
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CollisionManager
CollisionManager class is the base collision check abstract
class that check collision between two SpriteGroups . |
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Sprite
Sprite is the object in game that has graphical look and has its
own behaviour. |
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SpriteGroup
Group of sprites with common behaviour, for example PLAYER_GROUP, ENEMY_GROUP, etc. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object.font | |
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GameFont
GameFont interface is an interface to draw text with alignment. |
Classes in com.golden.gamedev.object used by com.golden.gamedev.object.sprite | |
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AnimatedSprite
AnimatedSprite class is sprite that use several images and can
be animated. |
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Sprite
Sprite is the object in game that has graphical look and has its
own behaviour. |
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GTGE API | ||||||||
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