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GTGE API | ||||||||
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Packages that use BaseIO | |
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com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
com.golden.gamedev.engine | Provides the base engines that interfacing GTGE users to hardware level abstraction. |
Uses of BaseIO in com.golden.gamedev |
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Fields in com.golden.gamedev declared as BaseIO | |
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BaseIO |
GameObject.bsIO
I/O file engine. |
BaseIO |
Game.bsIO
I/O file engine. |
Uses of BaseIO in com.golden.gamedev.engine |
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Methods in com.golden.gamedev.engine that return BaseIO | |
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BaseIO |
BaseAudio.getBaseIO()
Returns BaseIO from where this audio manager is getting all
audio sound resources. |
BaseIO |
BaseLoader.getBaseIO()
Returns BaseIO associated with this image loader. |
Methods in com.golden.gamedev.engine with parameters of type BaseIO | |
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void |
BaseAudio.setBaseIO(BaseIO base)
Sets BaseIO from where this audio manager is getting all
audio sound resources. |
void |
BaseLoader.setBaseIO(BaseIO base)
Sets BaseIO where the image resources is loaded from. |
Constructors in com.golden.gamedev.engine with parameters of type BaseIO | |
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BaseAudio(BaseIO base,
BaseAudioRenderer baseRenderer)
Creates new audio manager with specified renderer as the base renderer of all audio sounds created by this audio manager. |
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BaseLoader(BaseIO base,
Color maskColor)
Constructs new BaseLoader with specified I/O loader, and
masking color. |
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GTGE API | ||||||||
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